During the VSMM 2008 conference a number of workshops will be offered for participants who are interested in gaining on-hands experience in the following topics of the e-Documentation in Cultural Heritage:
- Digitizing the Past and the Present for the Future:
Double-click on the Cultural Heritage Content: Challenges and Solutions.
- Terrestrial Laser Scanning Essentials (National Technical Univ. of Athens)
- Virtual Reality: Communities and 3D Worlds (Maurizio Forte and Lily Diaz)
- Licensing, Metadata and the Use / Reuse of Digital Heritage
Eric C. Kansa (UC Berkeley, School of Information)
Sarah Whitcher Kansa (The Alexandria Archive Institute)
- Archives Infrastructure: Infrastructure for Digitized Cultural Content in Europe (Rob Davies and Romana Krizova)
- Recording for Posterity: Digital Tools for Documenting Heritage Places ( ICOMOS, VSMM, and CIPA)
- European Union MICHAEL / MINERVA projects results
(Rossella Caffo, Italian Ministry of Cultural Heritage and Activities)
- Multilingual and Multimedia Access to Cultural Heritage Digital Objects: the MultiMatch Solution (EU MultiMatch project)
- The European Commission COINS Project (Franco Niccolucci)
- FOCUS K3D: Promoting Semantic 3D Media (Manolis Vavalis, Marios Pitikakis)
- CHIRON: Cultural Heritage Informatics Research Oriented Network - Preparing the Cultural Heritage Research Agenda of Tomorrow (Sorin Hermon)
Interested participants who would like to take part should register their participation.
Exhibitions and Showcases
- 1. NODEM (Nordic Digital Excellence in Museums)
Halina Gottlieb and Daniel Pletinckx
- 2. Knowhow Books- Knowledge transfer
Halina Gottlieb and Daniel Pletinckx
Terrestrial laser scanning is now a well established method for the acquisition of precise and reliable 3D space information for medium to large scale applications especially concerning Cultural Heritage objects. Terrestrial laser scanning is successfully used to acquire highly detailed surface models of objects like building facades, statues, jewels etc. useful for 3D representations, reproductions and object analysis. However, the research problems like automatic registration, feature extraction, and 3D modelling are still investigated.
The workshop is planned to address the needs of interested persons to get a fast break-in course in Terrestrial Laser Scanning. The essentials of TLS systems will be briefly presented and focus will be given to hands-on experience for planning and executing fieldwork and processing of the point clouds later.
The workshop, hopes to bring together an interdisciplinary group of experts, researchers, and prospective end users, in order to teach, discuss and demonstrate recent developments in laser scanner data processing, the potential of the technique and future trends in 3D data processing.
Creative Commons licenses are seeing increasing use in scholarly
communication, including applications in the heritage sector. While Creative Commons offers a range of licensing choices, some of them may not be optimal for encouraging scholarly, instructional or artistic reuse of digital heritage content. Furthermore, these licenses are based on copyright and there are important policy questions around whether or not any form of copyright protection is appropriate for certain types of cultural heritage content. In some circumstances, the public domain may actually be a more appropriate place for heritage content. In this vein, the new Science Commons Open Data Protocol an intriguing direction that deserves consideration from a policy perspective, particularly where the primary aim is to maximize the exposure and reuse of content.
Along with these licensing questions, this workshop will also address important technical metadata and data standard issues. We will discuss licensing metadata as well as various data formats that enhance the portability of content, easing its use across multiple applications. The Open Context data publication system will be referenced to discuss implementation strategies around licensing, metadata and data portability.
This workshop will appeal to creators of digital cultural heritage content, policy makers, educators and members of the community interested in creative works based on world heritage. Participants will be encouraged to engage in lively exchanges around the above topics
This workshop will describe progress and explore best practice and prospects for the creation of an infrastructure and common standards for the delivery of services at regional, national and European level based on digitised cultural heritage. In addition to presenting central actions in the development of the Europeana prototype service, the workshop will also refer to the infrastructural work of a series of new projects funded under eContentplus such as EDLocal, European Film Gateway, Athena, APE and Arrow Following this cases of successful end-user service provision based on emerging infrastructure will be presented and discussed such as national cultural portals and other innovative developments, including the potential for deployment of Semantic Web, Web 2.0 and social networking approaches in cultural sector services There will also be discussion of techniques for institutional management of digital cultural assets at institutional and aggregator level. The workshop will identify ways in which cross-domain interoperability are being attained and identify aspects which require further attention. The audience for the workshop is intended to be policy makers and management level practitioners in the cultural heritage sector with some technical overview: it is not specifically aimed at a detailed technical level.
This workshop is aimed at providing the grounds for adequately record heritage places, includes:
- Fundamental in heritage recording for conservation;
- An overview of digital heritage recording techniques;
- Illustrated case studies about heritage recording.
The target audience is researchers and professionals in the field of heritage, the focus is based on recording strategies aimed at the preventive and actual conservation of heritage places.
The workshop is intended to provide an insight view of the results produced by MINERVA and MICHAEL initiatives, with regards to all the projects carried out since 2002 under the coordination of the Italian Ministry of Cultural Heritage and Activities and involving the Ministries of Culture of all the EU Member States.
Cultural heritage content is everywhere in the Web, in traditional environments such as libraries, museums, galleries and audiovisual archives, but also in popular magazines and newspapers, in multiple languages and multiple media. The aim of the MultiMATCH project (http://www.multimatch.org) is to enable users to explore and interact with online accessible cultural heritage content, across media types and language boundaries.
The workshop will present the most recent results of the MultiMatch project emphasizing the solutions adopted to address specific user needs. The approach followed to support interoperability between the different sources of Cultural Heritage information, and the use of the MultiMatch system in different applicative settings will be discussed. The final version of the MultiMatch system prototype will be demonstrated to show the functionality provided to support multilingual search and browsing of CH objects and multimedia retrieval. The workshop will also offer the opportunity to discuss future trends in the field of multilingual and multimedia access to cultural heritage digital objects.
Chair: Franco Niccolucci
COINS is an EU-funded project aimed at creating automated tools to identify attempts to trade valuable coins stolen from collections. The project is developing an automatic recognition tool that compares the images of the coin proposed for sale with the image of the stolen one, and signals potential identification. Such a tool will be used to analyze the huge amount of coins traded on line or at auctions and substantially reduce the size of the set of those that require human inspection. It will be combined with a specialized web crawler filtering the pages where a coin is presented, to preliminary reduce the number of pages/images to be analyzed by automatic recognition tool.
At the workshop, both tools will be demonstrated and discussed to collect the feedback from the heritage community and further improve the automated tools.
Quantitative results deriving from test cases will be presented and commented.
Chairs: Manolis Vavalis, Marios Pitikakis
FOCUS K3D is an EU-funded Coordination Action that aims to exchange and disseminate novel ideas and techniques in the emerging research field of semantic 3D media. The project also focuses on identifying current issues on knowledge intensive 3D media, trace future research and technological directions, and establish new partnerships to promote innovative projects addressing a highly multi-disciplinary community, both from academia and industry: scientists not only in CG but in all the disciplines that make strong use of 3D modelling and simulation; professional developers of tools for 3D content creation and management; publishers/dealers of 3D repositories on line; creators of digital 3D content.
- 3D content: what is it about and its current role
3D media are digital representations of either physically existing objects or virtual objects that can be processed by computer applications. 3D content is widely recognized as the upcoming wave of digital media and it is pushing a major technological revolution in the way we see and navigate the Internet. Beside the impact on entertainment and 3D web, the ease of producing and/or collecting data in digital form has caused a gradual shift of paradigm in various applied and scientific fields: from physical prototypes and experience to virtual prototypes and simulation. This shift has an enormous impact on a number of industrial and scientific sectors, where 3D media are essential knowledge carriers and represent a huge economic factor in many content sectors.
- What is “semantics of 3D”?
Thanks to the technological advances, we have plenty of tools for visualizing, streaming and interacting with 3D objects, even in much unspecialized web contexts (e.g., SecondLife). Conversely, tools for coding, extracting and sharing the semantic content of 3D media are still far from being satisfactory. Automatic classification of 3D databases, automatic 3D content annotation, content-based retrieval have raised many new research lines that represent nowadays some of the key topics in Computer Graphics and Vision research. At the same time, knowledge technologies, such as structured metadata, ontologies and reasoners, have proven to be extremely useful to support a stable and standardized approach to content sharing, and the development of these techniques for 3D content and knowledge intensive scenarios is still at its infancy.
Workshop on the Marie - Curie Chiron Project: Summary and Prospectives for the Future
Chair: Sorin Hermon
CHIRON is a Marie-Curie EU-funded project providing research training fellowships for graduates wishing to start a research career in the field of IT applications to the research, conservation, and presentation of tangible Cultural Heritage. The project will consist of a joint training program and individual research carried out by fellows within a co-ordinated framework at participating partner institution. CHIRON has a duration of four years with an overall budget of about 2 MEuros.
The workshop will see the participation of CHIRON fellows, who will present their research achivements and CHIRON host coordinators, who, together will all participants, will discuss lessons learned from the project and perspectives for the future.